Skillset

Skillsets refer to individual actor stats which affect NPC's and players, the groupings of different individual skills and the relationship which they share with one another. Having at least two major skills or atleast minor skills in any designated Skillset activates its base Insight, which directly effects many calculations and can also allow for new behaviors such as access to new Insights.

Basic behaviors

 * Skillset insights boost Core attributes, may produce status effects and eventually allow for Skillhoning, which is the craft of becoming Enlightened (max level and insights) in a Skill and eventually a Skillset.
 * Skills may be considered to belong to several different Skillsets at the same time
 * Certain skills will have a synergistic effect each other as they increase, almost always based on if they share a skillset.
 * This is seen in various ways such as by gaining XP in a skill you were not directly using, or skills fortifying one another to increase success when performing actions. These synergistic effects can also be invisible, and these effects are not always necessarily positive as players will face greater chance of stumbling on risks as their skills and overall level increases.

Skillsets

 * Alchemist
 * Botany, Apothecary, Illusory magic, Destructive magic, Restorative magic, Enchanting


 * Survivalist
 * Major skills: Scouting, Foraging, Trapping, Tracking, Fishing, Horticulture, Botany


 * Worldstrider
 * Running, Climbing, Cave Diving, Mindlore, Scouting, Foraging
 * Architect
 * Fine crafting, Metal working, Mindlore, Scouting, Forestry, Mercantile
 * Illusionist
 * Mercantile, Mindlore, Guile, Pickpocketing, Illusory magic, Silver tongue
 * Spellwright
 * Divinity, Necromancy, Illusory magic, Destructive magic, Restorative magic, Mindlore

Individual skills
There are (#) skillsets with a total of (#) skills (#) of which are immediately and always available for the player to utilize and build up, and (#) being available to unlock via several different methods- they calculate a players Core attributes:
 * Lockbreaking
 * Guile
 * Pickpocketing
 * Mindlore
 * Mercantile
 * Silvertongue
 * Running
 * Climbing
 * Jumping
 * Scouting
 * Trapping
 * Tracking
 * Taxidermy
 * Cave diving
 * Diving
 * Fishing
 * Cooking
 * Foraging
 * Floraculture
 * Mycology
 * Apothecary
 * Necromancy
 * Divinity
 * Illusory magic
 * Restorative magic
 * Destructive magic
 * Fine crafting
 * Metal working
 * Enchanting
 * Mining
 * Forestry
 * Fletching
 * Bowyery
 * Archery
 * Shieldbearing
 * Polearms
 * Light melee
 * Heavy melee
 * Arbelist
 * Throwing
 * Heavy armor
 * Light armor