Malady

A malady is a long term special state which tends infest and weaken a player in various ways. These sicknesses and conditions must be treated and fully cured in order to remove their negative effects. While maladies are different than poisons and curses, both may cause a malady to develop or even worsen. Some maladies are incurable, and some will spread to other areas of the body if left untreated. It is possible for a player to possess weaknesses and immunity to certain maladies.

Preventing maladies
There are numerous ways to gain varying strengths of immunity protecting against the likelihood of contracting certain maladies:
 * Active prosperities


 * Assigning harmony (protection depends on players current allegiance)

Treating maladies
It is possible for both players and NPCs to treat and cure maladies.

Creating and using maladies
It is possible for both players and NPCs to create and use weaponized maladies:

Psychological maladies
Psychological disease can manifest in basic non specific acute forms as well as in more complex forms- see individual articles for explanations

Insanity

{formulas need work obviously} (+0.10 to fatigue - 0.1*Harmony value = Fatigue gain)
 * Acute insanity is expressed as-

(+.124 chance per action to fail)

(+.03 chance per action to attack nearest enemy within 5 tiles)

(+.01 chance per action to lose 6 health)

(+2.5 / harmony) per action to drop all equipped weapon

(+2.5 / harmony) per action to drop all equipped weapon
 * Complex insanity is expressed as (acute insanity + complex form)


 * Acute insanity
 * Traumatic
 * Mourner's
 * Guilt stricken
 * Hunger's
 * Death's door
 * Alchemist's
 * Hunter's
 * Killer's
 * Magician's
 * Miner's


 * Acute delirium
 * Alpine
 * Seafaring
 * Blackwood
 * Jungle
 * Hunger
 * Death's door
 * Alchemist
 * Hunter
 * Magician
 * Subterranean

Physical diseases
Physical diseases can affect the following organs- diseases which are specific to certain organs and do not spread to other organs are listed with the respective organ below:

Head

 * Brain
 * Brain rot
 * Eyeballs
 * Eye blight
 * Severe snow blindness
 * Subterranean blindness
 * Oral
 * Broadleaf smoker's gum
 * Idiot's tongue
 * Rotted devils tongue


 * Ears
 * Alpine ear collapse
 * Ear rot

Body

 * Heart
 * Blackened heart
 * Broken heart
 * Gluttons heart
 * Lungs
 * Broadleaf smoker's lung


 * Digestive
 * Stomach
 * Bowel

Limbs
Tors

Arms

Hands

Legs

Feet

Viruses & Parasites
The various viruses & parasites are usually specific to biomes and may be transmitted via poor hygeine and internal consumables:

Worms

 * Brain
 * Eyes
 * Lung
 * Bowel