Flora-material

Flora-materials are derived from the flora and some fauna of the world. There are many different types of flora-materials in varying raw and processed forms.

Density and integrity
Like many items, Flora-materials and the flora which produce them are subject to integrity ratings and density factors, all properties of which are altered at base in time of harvest and in real time depending on:

Individual skills

 * Botany
 * Foraging
 * Scouting
 * Apothecary
 * Forestry
 * Reverence
 * Necromancy
 * Restorative magic

Skillsets

 * Gardenbuilding
 * Alchemy
 * Divining

Core attributes

 * Agility
 * Mysticism
 * Vitality
 * Axis Mundi

Insights

 * Eye of the world
 * Druidic Priniciple
 * Earth mothers whisper

Naturally occurring factors

 * Climate
 * Time
 * Specimen or item age.

Status effect
The materials and plants from which they are harvested are susceptible to harboring maladies and other status effects which may be self contained as well as contagious to other flora or fauna. These are calculated both in real time and at time of harvest.

Individual skills

 * Botany
 * Apothecary
 * Forestry
 * Reverence
 * Restorative magic
 * Necromancy

Skillsets

 * Gardenbuilding
 * Alchemy
 * Divining

Core attributes

 * Grace

Insights

 * Eye of the world
 * Druidic Priniciple
 * Earth mothers whisper

Naturally occurring factors

 * Climate
 * Time
 * Specimen or item age.

Flora-material types
Many of these material classes may be processed further.

Root
Material integrity: Rotting, Dead, Preserved, Fresh, Raw, Viable

Material density: Tender, Tough

Material classes: Rhizomes, Taproots, Tubers, Aerial roots

Herbaceous foliage
Material integrity: Rotting, Dead, Preserved, Fresh, Raw, Viable

Material density: Hollow, Fibrous, Rigid, Tender, Tough

Material classes: Sprigs, Shoots

Woody foliage
Material integrity: Rotting, Dead, Wilted, Cracked, Hearty, Vigorous

Material density: Fibrous, Tender, Softwood, Hardwood

Material classes: Sprigs, Shoots, Branches, Logs

Sap
Material integrity: Rotting, Spoiled, Preserved, Fresh, Raw,

Material density: Solid, Adhesive, Viscous, Fluid

Material classes: Resin, Sap, Pitch, Tar

Leaves
Material integrity: Rotting, Dead, Preserved, Fresh, Raw

Material density: Fibrous, Rigid, Tender

Material classes: Whole leaf, Coniferous needles, Spines, Cactus spines

Fruiting parts
Material density: Benign, Extraordinary

Material integrity: Rotting, Dead <Preserved < Fresh < Raw < < Viable < Mature

Material classes: Buds, Petal flowers, Orchids, Carnivorous flowers, Coniferous flowers, Seedpods